C.V.

Senior Producer – Lucky VR
Casino, Player Account, Player Suite, PlayStation
2023 – Present

  • Own the project(s) vision
  • Manage multiple teams and act as their champion
  • Developed and maintained strong relationships with clients, stakeholders, and external partners, ensuring clear communication and alignment on project objectives
  • Used the project management methodologies of Agile and Scrum to enhance and maintain productivity, and adjust priority in a LiveOps environment
  • Develop detailed feature requirements and roadmaps, using Jira to assign and track tasks & maintain project documentation
  • Led cross-functional teams in the development of PlayStation, Quest, and Steam projects and features collaborating with game designers, programmers, artists, and quality assurance to achieve project goals & deadlines
  • Conducted regular risk assessments and implemented mitigation strategies to address potential issues and challenges throughout the production process
  • Commitment to quality assurance and user experience, using player feedback and analytics to create new, and improve existing, features
  • Provided leadership and mentorship to junior producers and team members, fostering personal & professional growth and collaborative culture

Producer – East Side Games
IdleKit
2022 – 2023

  • Take ownership of IdleKit (IK) framework and associated products; communicate outages to partners and own major product announcements
  • Own the execution of and contribute to the strategic vision of IdleKit
  • Own the re-skinnable IdleKit Starter Project for partners to release games more quickly & efficiently
  • Provide partner support for publishing, roadmap prioritization, and growth coordination for any new IK proof of concept games where best practices aren’t yet documented or demonstrated elsewhere in the market
  • Create specifications to communicate a project’s vision, short & long term goals, budget, and schedule
  • Communicate project status, needs, and risks to stakeholders on an ongoing basis
  • Used Agile and Kanban methodologies with Jira to manage day-to-day project requirements and maintain scope with a cross-functional team of artists, designers, engineers, QA, and UX
  • Stayed informed of industry trends and emerging mechanics in the idle gaming genre, incorporating innovative features and design elements into IdleKit projects

Producer, Stormy Shore Studios
2020 – 2022

  • Manage a team of developers remotely across North America and Europe
  • Established, implemented, and documented production process and best practice
  • Create specifications to communicate a project’s vision, short and long term goals, budget, and schedule.
  • Directly manage and scope the work associated with small features and improvements
  • Assign tasks and manage projects for teams of engineers, artists, designers, and QA testers
  • Assisted with recruitment and training of new employees, while also monitoring the productivity and concerns of existing employees.
  • Assign tasks and manage projects for teams of engineers, artists, designers, and QA testers with JIRA and Agile methodology

Producer, Orange Slip Studios
2016-2020

  • Oversaw every aspect of administration and development
  • Established, implemented, and documented production process and best practice
  • Represented the company domestically and abroad
  • Hired and managed a remote team of experienced developers
  • Co-created original IPs Disastrophe (Roblox) and Relocation (PC)
  • Sourced and fostered B2B and B2C relationships
  • Created marketing plans and promotional materials (images, videos, giveaways, banners, etc…)
  • Assign tasks and manage projects for teams of engineers, artists, designers, and QA testers with JIRA and Agile methodology

Project Manager, Fundmetric
2017-2018

  • Increased charitable donations by 30%
  • Created educational material on our proprietary machine learning workflow and industry best practices (including social media marketing)
  • Worked closely with Sales, Programming, and Management departments to enhance the overall client experience and to advocate on the clients behalf
  • Identified and maximized sales opportunities
  • Ensured products aligned with company strategies and goals
  • Collected, analyzed, and reported user feedback to relevant stakeholders
  • Prioritized product requirements and set realistic expectations in regards to development timeline
  • Assign tasks and manage projects for a team of engineers with JIRA and Agile methodology

Associate Producer, Other Ocean Interactive
2015 – 2017

  • Managed and implemented project budget and requirements
  • Managed relationships with influencers and B2B partners
  • Promoted OOI online and in person at industry events across the world
  • Created promotional material (images, gifs, videos, giveaways, merchandise, etc…) 
  • Measured campaign performance and identified areas for improvement
  • Worked in collaboration with internal stakeholders to define project goals and establish a timeline and plan to achieve them
  • Assign tasks and manage projects for teams of engineers, artists, designers, and QA testers with JIRA and Agile methodology

Public Speaking

Acadia University
2018 – Present
Guest Speaker, Game Development

Queen’s University
2020
Guest Speaker, Game Development & History

Credits

Vegas Infinite (PS5, Quest, Steam)
Relocation (PC)
Super Samurai Rampage (iOS/Android)

IdleKit (iOS/Android)
Disastrophe (Roblox)
Reload: The Z Team (iOS/Android)

Unsettled (PC)
Giant Cop (Quest)
Zombat
(iOS/Android)

Education

Memorial University of Newfoundland
BA History, hons

Skills

Project Management
Agile
Scrum
Kanban

Jira
Confluence
GSuite
Microsoft Office Suite

Game Dev
Console
Mobile
PC