Senior Producer – Lucky VR
Casino, Player Account, Player Suite, PlayStation
2023 – Present
- Own the project(s) vision
- Manage multiple teams and act as their champion
- Developed and maintained strong relationships with clients, stakeholders, and external partners, ensuring clear communication and alignment on project objectives
- Used the project management methodologies of Agile and Scrum to enhance and maintain productivity, and adjust priority in a LiveOps environment
- Develop detailed feature requirements and roadmaps, using Jira to assign and track tasks & maintain project documentation
- Led cross-functional teams in the development of PlayStation, Quest, and Steam projects and features collaborating with game designers, programmers, artists, and quality assurance to achieve project goals & deadlines
- Conducted regular risk assessments and implemented mitigation strategies to address potential issues and challenges throughout the production process
- Commitment to quality assurance and user experience, using player feedback and analytics to create new, and improve existing, features
- Provided leadership and mentorship to junior producers and team members, fostering personal & professional growth and collaborative culture
Producer – East Side Games
IdleKit
2022 – 2023
- Take ownership of IdleKit (IK) framework and associated products; communicate outages to partners and own major product announcements
- Own the execution of and contribute to the strategic vision of IdleKit
- Own the re-skinnable IdleKit Starter Project for partners to release games more quickly & efficiently
- Provide partner support for publishing, roadmap prioritization, and growth coordination for any new IK proof of concept games where best practices aren’t yet documented or demonstrated elsewhere in the market
- Create specifications to communicate a project’s vision, short & long term goals, budget, and schedule
- Communicate project status, needs, and risks to stakeholders on an ongoing basis
- Used Agile and Kanban methodologies with Jira to manage day-to-day project requirements and maintain scope with a cross-functional team of artists, designers, engineers, QA, and UX
- Stayed informed of industry trends and emerging mechanics in the idle gaming genre, incorporating innovative features and design elements into IdleKit projects
Producer, Stormy Shore Studios
2020 – 2022
- Manage a team of developers remotely across North America and Europe
- Established, implemented, and documented production process and best practice
- Create specifications to communicate a project’s vision, short and long term goals, budget, and schedule.
- Directly manage and scope the work associated with small features and improvements
- Assign tasks and manage projects for teams of engineers, artists, designers, and QA testers
- Assisted with recruitment and training of new employees, while also monitoring the productivity and concerns of existing employees.
- Assign tasks and manage projects for teams of engineers, artists, designers, and QA testers with JIRA and Agile methodology
Producer, Orange Slip Studios
2016-2020
- Oversaw every aspect of administration and development
- Established, implemented, and documented production process and best practice
- Represented the company domestically and abroad
- Hired and managed a remote team of experienced developers
- Co-created original IPs Disastrophe (Roblox) and Relocation (PC)
- Sourced and fostered B2B and B2C relationships
- Created marketing plans and promotional materials (images, videos, giveaways, banners, etc…)
- Assign tasks and manage projects for teams of engineers, artists, designers, and QA testers with JIRA and Agile methodology
Project Manager, Fundmetric
2017-2018
- Increased charitable donations by 30%
- Created educational material on our proprietary machine learning workflow and industry best practices (including social media marketing)
- Worked closely with Sales, Programming, and Management departments to enhance the overall client experience and to advocate on the clients behalf
- Identified and maximized sales opportunities
- Ensured products aligned with company strategies and goals
- Collected, analyzed, and reported user feedback to relevant stakeholders
- Prioritized product requirements and set realistic expectations in regards to development timeline
- Assign tasks and manage projects for a team of engineers with JIRA and Agile methodology
Associate Producer, Other Ocean Interactive
2015 – 2017
- Managed and implemented project budget and requirements
- Managed relationships with influencers and B2B partners
- Promoted OOI online and in person at industry events across the world
- Created promotional material (images, gifs, videos, giveaways, merchandise, etc…)
- Measured campaign performance and identified areas for improvement
- Worked in collaboration with internal stakeholders to define project goals and establish a timeline and plan to achieve them
- Assign tasks and manage projects for teams of engineers, artists, designers, and QA testers with JIRA and Agile methodology
Public Speaking
Acadia University
2018 – Present
Guest Speaker, Game Development
Queen’s University
2020
Guest Speaker, Game Development & History
Credits
Vegas Infinite (PS5, Quest, Steam)
Relocation (PC)
Super Samurai Rampage (iOS/Android)
IdleKit (iOS/Android)
Disastrophe (Roblox)
Reload: The Z Team (iOS/Android)
Unsettled (PC)
Giant Cop (Quest)
Zombat
(iOS/Android)
Education
Memorial University of Newfoundland
BA History, hons
Skills
Project Management
Agile
Scrum
Kanban
Jira
Confluence
GSuite
Microsoft Office Suite
Game Dev
Console
Mobile
PC